Grid
Every module occupies cells of the ship grid; rotating it changes the occupied cells. Mounting keeps the mass, and a module copy remembers its position, rotation, upgrade and wear.
Classes and upgrades
Modules, ships and drones have classes A < B < C < S. An upgrade has levels 1–3, and its cost in credits and scrap grows with the module class.
Rare modules
Rare modules come from galactic events and production orders — never from the NPC shop, kits, bots or random loot. Selling one to a station does not put it into the public stock.
Gallery: Modules
Every module by family and tier; classes A–S as in the game, rare variants marked.
Monolith Core Resonance
Forged Drive Hawk
Regenerative Hull S2
Adaptive Shield S2
Gauss Accelerator S1
Captured Workshop Chimera
Uranium Reactor Prometheus S2
Forged Container Ox
Precision Matrix Falcon Eye
Quantum Booster S1
Storm Regenerator Thunderbolt
Precision Cooler Dew As of 21.10.2026 (version v68)